Breaking barriers.
Building better games.

Software Engineer specializing in VR/MR game development with Unity and C#, focused on expressive, player-centered game engineering. I build gameplay systems, hunt down performance issues, and lead teams across production to ship reliable, high-impact experiences.

Award Winner

Shattered

Nominated for Best AR/VR Game at 2025 NY Game Awards, won Excellence in Extended Reality at AGDAs. 4.3 user rating on Meta Quest.

Lead Engineer

Smash Golf

Led technical architecture and team of 4 engineers from preproduction through soft launch. Currently optimizing post-release metrics.

Projects

2024 — Current· Lead Engineer

Smash Golf

Horizon Worlds multiplayer arcade golf where I led a team of four engineers architecture and across core systems, tooling, and live-ops optimization.

Meta Horizon WorldsTypeScriptTechnical LeadershipSoftware Architecture
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2023 — 2024· Gameplay & Systems Engineer

Shattered

Award-winning MR Horror escape room game for Meta Quest 3 where I owned gameplay systems, performance tuning, and custom trigger/flashlight tech.

UnityC#Meta Quest 3Spatial Audio
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Experience

2023 — CurrentPlaySide Studios

Software Engineer II

Developing VR/MR and mobile projects, specializing in gameplay systems, performance optimization, and technical leadership across cross-disciplinary teams.

2022 — 2023Next World

Programmer

Developed VR safety training simulations using C# and Unity. Served as Certified ScrumMaster, leading Agile sprints. Implemented localization across 14 experiences in 11 languages.

Skills

C#
TypeScript
JavaScript
C++
Unity
Meta Horizon Worlds
Unreal Engine
VR/MR Development
Performance Optimization
Multiplayer Systems
Custom Tool Development
Agile Development
Technical Leadership
© 2025 Thomas FlemingBuilt with Next.js, TypeScript & Tailwind
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